Extends:
Modifiers:
Source code
SFVehicle.SFPropellorComponent%%
%function_comment% | bool | bConstantSpeed | ||
%function_comment% | float | MaxRevsPerSecond |
| DoPhysics (float DeltaTime) | |||
| RotationPhysics (float deltatime) |
{
MaxRevsPerSecond=10.000000
PhysicalRotationRate=(Pitch=16384,Yaw=16384,Roll=16384)
Mesh=LodMesh'UnrealShare.Fan2M'
}